Opposite Sparks
Grow a same-color spark network, then trigger it with the opposite color. A single charged reaction doubles ore damage: save it for a wide chain.
A/B = sparks · ore number = durability · gold = ore hit by next reaction
How to play & accessibility
Grow a same-color spark network, then trigger it with the opposite color. A single charged reaction doubles ore damage: save it for a wide chain. Aim a column and Drop spark. Same-color sparks remain; touching an opposite color detonates every connected spark. Each adjacent ore block is chipped once, regardless of how many sparks touch it. The capacitor doubles this damage and remains armed through nonreacting drops. Each color has six sparks; use at most ten total. Undo restores ore, stock and charge. No timer.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.